Live demonstration
Use this first with the whole audience. It introduces the game and the green technologies through a simple lunch-break scenario.
Turn an ordinary language classroom into a smart, comfortable and energy-efficient learning space. No technical knowledge is required.
Use this first with the whole audience. It introduces the game and the green technologies through a simple lunch-break scenario.
Choose one of four classroom situations. During the event, the facilitator can assign the same scenario to more than one breakout group so their different decisions can be compared afterwards.
Choose the technologies your team believes give the best balance of energy efficiency, comfort and practicality.
Choose one technology from the game. How would you explain it to your students in simple language?
Example: “An occupancy sensor detects whether people are in the room and can switch lights off when the room is empty.”